Tip: Save money on texture uploads and ID your archived stuff
Remember this post that I made quite a while back? – Dollarbies at ETD
And then this post about archiving all the hair that I bought there? – Update and a useful tip
Well here I am with a tip that will save you a LOT of money in the long run, if you want to be able to identify all the stuff you have in your archives.
Let’s take a look at all that hair. Now, I could upload all the pics that I took for that post, and use each one to texture that style’s archive box. Or I could perhaps place all of those pics (in texture format) in a single folder called ‘Pictures of ETD hair in archive box number ##’. Or I could even put them into a notecard, if I was concerned about adding lots of items (those individual pictures) to my inventory.
But, no matter what, I would still be paying 10L$ per picture to upload them. At a total of 19 styles, that would cost me 190L$. And this is where my sneaky little tip comes in handy. I opened my Photoshop (you can use Paint Shop Pro, or The Gimp – which is a freebie image editing program) and resized all of those screenshots. First, I cropped them all to a uniform square size, then I resized them all to 128×128, which is a quarter of the size of a standard 512×512 texture upload in SL. Then, I created a blank 512×512 texture in Photoshop, and pasted 16 of the pictures in a 4×4 grid onto it, and I also wrote the name of each style in each individual picture.
I ended up with this:
I then uploaded that picture, at a cost of just 10L$. And here’s where the crafty bit comes in. Hop behind the cut to read more.
First of all, I could place that single pic into a folder called something like ‘Hairstyle photos’, which would allow me to see at a glance exactly which style I might want to pull out of my archives.
Secondly, if I managed to fit all those styles into one box (at a total of 2648 individual hairstyles I really don’t recommend that, but this tip could come in useful for other archive boxes, for outfits etc) then I could put that whole texture on the outside of the box, so that when I rez the box I can see exactly what’s in it.
Lastly, using the texture repeat and offset settings, I can use that single texture to identify 16 individual hairstyle boxes with the style that’s in them, just like this:
Since there are four textures in each row and column on the image, I need to divide the 100% of the image into four, which obviously gives me .250, so my texture repeat settings for both vertical and horizontal are .250
Then I just moved the offsets around in values of 25 until I had the same, single image on each face of one box. Two examples follow:
Another good thing about this is, if you want to keep the boxes out in-world, your SL viewer will only need to load one texture: the big one with all the pics on it. So not only are you saving money (only 10L$ upload fee instead of 160L$) you’re also saving load time!
You can do this with any items you have, for example outfits. As long as you make your blank image 512×512 and try to fit your cropped images into variants of that ( two-by-two at 256×256 or four-by-two at 128×256) then you could easily identify your outfits and anything else you want to quickly get an idea of, all while saving money on uploads!